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Bernardo Néri
bernardo-neri



Location:
Uberlandia, Brazil

Member Since:
June 2004

Last Updated:
29 April 2008

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Vetudinho the owl
3ds max, mental ray, Photoshop
February 2007


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This is a character designed for an optical surgery hospital. The publish agency asked to emphasize the features that would make it clever, so we have glasses. I used raytrace map in the refraction channel of the material editor. To have an indirect ilumination, I used ambient oclusion (mental ray render) in an omni light. A second light was positioned be side the character to generate a direct shadow and a volume light effect. It has been concluded in minus of 48 hours of work.

 
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